#include "Objects.h"

/*======|Instantiation|=========*/

Light::Light()
{
	isActive = true;
	m_vPosition = D3DXVECTOR3(0,0,0);
	
}
Light::Light(bool isOn,D3DXVECTOR3 location)
{
	isActive = isOn;
	m_vPosition = location;
}

/*======|Initialization|========*/

void Light::InitLight()
{

}
/*======|Draw|==================*/

void Draw()
{

}

/*======|Deconstruct|===========*/

Light::~Light()
{

}